April Engineering Terms
1. Fuel Cell: A cell producing an electric current directly from a chemical reaction.
2. Incinerate: Destroy (something, especially waste material) by burning.
3. Limitation: A limiting rule or circumstance, a restriction.
4. Offset: A consideration or amount that diminishes or balances the effect of a contrary one.
5. Packet: A block of data transmitted across a network.
6. Pneumatic: Containing or operated by air or gas under pressure. The pneumatic drill was operated by gas under pressure.
7. Recycle: Convert (waste) into usable material.
8. Specifications: An act of describing or identifying something precisely or of stating a precise requirement.
9. Tangent: A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.\
10. Work: Mental or physical activity as a means of earning income; employment.
1. Fuel Cell: A cell producing an electric current directly from a chemical reaction.
2. Incinerate: Destroy (something, especially waste material) by burning.
3. Limitation: A limiting rule or circumstance, a restriction.
4. Offset: A consideration or amount that diminishes or balances the effect of a contrary one.
5. Packet: A block of data transmitted across a network.
6. Pneumatic: Containing or operated by air or gas under pressure. The pneumatic drill was operated by gas under pressure.
7. Recycle: Convert (waste) into usable material.
8. Specifications: An act of describing or identifying something precisely or of stating a precise requirement.
9. Tangent: A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.\
10. Work: Mental or physical activity as a means of earning income; employment.
March Engineering Terms
1. Oscillate: Move or swing back and forth at a regular speed.
2. Right Triangle: A triangle with a right angle.
3. Icon: A symbol or graphic representation on a screen of a program, option, or window, especially one of several for selection.
4. Sketch: A rough or unfinished drawing or painting, often made to assist in making a more finished picture.
5. Annotate: Add notes to (a text or diagram) giving explanation or comment.
1. Oscillate: Move or swing back and forth at a regular speed.
2. Right Triangle: A triangle with a right angle.
3. Icon: A symbol or graphic representation on a screen of a program, option, or window, especially one of several for selection.
4. Sketch: A rough or unfinished drawing or painting, often made to assist in making a more finished picture.
5. Annotate: Add notes to (a text or diagram) giving explanation or comment.
Weeks 9-10
1. Actions: Something that happens in response to an event. Examples, setting a score, playing a sound, etc.
2. Backgrounds: Are either colors or large images that are used as foregrounds for the rooms in which the game takes place.
3. Events: Specify how objects should behave.
4. Executable File: A computer file containing a program that is ready to be run or carried out.
5. GML: Programming image built into Game Maker.
6. Instances: Is one particular instance of an object.
7. Objects: Are entities on the game that do things.
8. Resources: In Game Maker you can define various types of resources.
9. Rooms: Are levels in which the game takes place.
10. Sprites: Are the visual representations of all objects in the game.
11. Variables: Are memory locations that store information.
1. Actions: Something that happens in response to an event. Examples, setting a score, playing a sound, etc.
2. Backgrounds: Are either colors or large images that are used as foregrounds for the rooms in which the game takes place.
3. Events: Specify how objects should behave.
4. Executable File: A computer file containing a program that is ready to be run or carried out.
5. GML: Programming image built into Game Maker.
6. Instances: Is one particular instance of an object.
7. Objects: Are entities on the game that do things.
8. Resources: In Game Maker you can define various types of resources.
9. Rooms: Are levels in which the game takes place.
10. Sprites: Are the visual representations of all objects in the game.
11. Variables: Are memory locations that store information.
Jan-Feb Engineering Terms
1. Design Process: A process to solve a problem.
2. Problem: Something that needs to be resolved.
3. Concept: An idea.
4. Brainstorming: Coming up with ideas.
5. Generate: To create.
6. Research: To look up and find information.
7. Iterate: To say.
8. Solution: An idea that solves a problem.
9. Construct: To create and build something.
10. Test: To see if something works.
11. Prototype: The first rendition of a product.
12. Evaluate: To decide on how well your solution solved the problem.
1. Design Process: A process to solve a problem.
2. Problem: Something that needs to be resolved.
3. Concept: An idea.
4. Brainstorming: Coming up with ideas.
5. Generate: To create.
6. Research: To look up and find information.
7. Iterate: To say.
8. Solution: An idea that solves a problem.
9. Construct: To create and build something.
10. Test: To see if something works.
11. Prototype: The first rendition of a product.
12. Evaluate: To decide on how well your solution solved the problem.
Weeks 3-4
1. Algorithm – A mathematical formula that is used to
solve a problem
2. Boolean – Types of operators that are sued during
computer programming.
3. Conditional Statement – A statement that only works
when what it says is true.
4. Debug – When you read over the programming to find and
fix a problem.
5. Event handler – The way the program handles an
event.
6. Glitch – A problem in the code that causes an issue in
the program.
1. Algorithm – A mathematical formula that is used to
solve a problem
2. Boolean – Types of operators that are sued during
computer programming.
3. Conditional Statement – A statement that only works
when what it says is true.
4. Debug – When you read over the programming to find and
fix a problem.
5. Event handler – The way the program handles an
event.
6. Glitch – A problem in the code that causes an issue in
the program.